﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Events.PersistentListenerMode
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.Events
{
  /// <summary>
  ///   <para>The mode that a listener is operating in.</para>
  /// </summary>
  [Serializable]
  public enum PersistentListenerMode
  {
    /// <summary>
    ///   <para>The listener will use the function binding specified by the event.</para>
    /// </summary>
    EventDefined,
    /// <summary>
    ///   <para>The listener will bind to zero argument functions.</para>
    /// </summary>
    Void,
    /// <summary>
    ///   <para>The listener will bind to one argument Object functions.</para>
    /// </summary>
    Object,
    /// <summary>
    ///   <para>The listener will bind to one argument int functions.</para>
    /// </summary>
    Int,
    /// <summary>
    ///   <para>The listener will bind to one argument float functions.</para>
    /// </summary>
    Float,
    /// <summary>
    ///   <para>The listener will bind to one argument string functions.</para>
    /// </summary>
    String,
    /// <summary>
    ///   <para>The listener will bind to one argument bool functions.</para>
    /// </summary>
    Bool,
  }
}
